May 15, 2006, 07:37 PM // 19:37
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#1
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Ascalonian Squire
Join Date: May 2006
Profession: N/Rt
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a funny idea for rit/nec (or nec/rit)
i believe this build would be best as a rit/nec because your total hp boost is greater, thus your total damage with grenths is greater.
first, i hunted for things that add life, and things that sacrifice life so we can get a huge hp total to do nasty damage with grenths balance.
1. Vital Weapon
For 30 seconds, target ally has a Vital Weapon and has +40...148 maximum Health.
2. Generous was Tsungrai
Sacrifice 10% Health. Hold Tsungrai's ashes for up to 15...51 seconds and gain +50...122 maximum Health. When you drop his ashes you gain 100...244 Health.
3. Awaken the blood
For 20...39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amoun
4. Demonic Flesh
Sacrifice 20% max Health. For the next 30...54 seconds, your maximum Health is increased by 80...176.
5. Blood Renewal
Sacrifice 25% maximum Health. For 10 seconds, you gain +(3...5) Health regeneration. When Blood Renewal ends, you gain (40...160) Health.
(note that this may make you too hurt, you just sacrificed 90% of your life!)
6. Grenth's Balance
steals half the difference in health between caster and target, up to your maximum health
so [(foe health amount) - (100)]/2 = dmg to them, heals me. (probably ~200 dmg, more in pve.) drop Generous ashes, heal for 244. Blood renewal fades and you are healed for ~80.
would this work, or do i just suck at math and reading?
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May 15, 2006, 08:16 PM // 20:16
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#2
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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wait... if this is all around one attack and one enemy, how really effective is this... i mean yeah you kill one enemy, but in pve like you said ~200 damage. You relize sins and such can deal that much easier.
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May 15, 2006, 09:56 PM // 21:56
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#3
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Ascalonian Squire
Join Date: May 2006
Profession: N/Rt
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i was asking for a confirmation on my math.
it would do more damage if the npc or pc had more hp. i assume pve npcs have more hp, so it would do more than 200.
also the post is titled " a funny idea" not "an awesome uberleet build!"
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May 15, 2006, 11:18 PM // 23:18
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#4
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Krytan Explorer
Join Date: Aug 2005
Guild: [Njk]
Profession: Rt/
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Yeah you could do some solid damage for a while, im not in the mood to look at the math... it looks about right though. I like the thought you put into it though, but its kinda a one shot deal if you know what i mean. Bam Heavy damage.. now we sit but nice thinking though.
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May 16, 2006, 05:29 PM // 17:29
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#5
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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The Math
Quote:
Originally Posted by schroedingercat
i believe this build would be best as a rit/nec because your total hp boost is greater, thus your total damage with grenths is greater.
first, i hunted for things that add life, and things that sacrifice life so we can get a huge hp total to do nasty damage with grenths balance.
1. Vital Weapon
For 30 seconds, target ally has a Vital Weapon and has +40...148 maximum Health.
2. Generous was Tsungrai
Sacrifice 10% Health. Hold Tsungrai's ashes for up to 15...51 seconds and gain +50...122 maximum Health. When you drop his ashes you gain 100...244 Health.
3. Awaken the blood
For 20...39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amoun
4. Demonic Flesh
Sacrifice 20% max Health. For the next 30...54 seconds, your maximum Health is increased by 80...176.
5. Blood Renewal
Sacrifice 25% maximum Health. For 10 seconds, you gain +(3...5) Health regeneration. When Blood Renewal ends, you gain (40...160) Health.
(note that this may make you too hurt, you just sacrificed 90% of your life!)
6. Grenth's Balance
steals half the difference in health between caster and target, up to your maximum health
so [(foe health amount) - (100)]/2 = dmg to them, heals me. (probably ~200 dmg, more in pve.) drop Generous ashes, heal for 244. Blood renewal fades and you are healed for ~80.
would this work, or do i just suck at math and reading?
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Ok, first you only lose 77.5% of your health. Damage wise?
Well, lets say this.
Base health 450 (just for the math, this may not be true for your health)
Vital weapon + 140 max health
Generous was Tsungrai +122 (sacrifice 59 health)
Demonic Flesh (cast after Awken the Blood) +176 max health (sacrifice 213.60 health)
Blood Renewal (sacrifice 333 health)
Now correct me if I am wrong, but...
Base health = 450 + VW 140 = 590 health
590 + GwT 122 - 59 = 653 health
653 + DF 176 - 214 = 615 health
615 - BR 333 = 282 health
Now using Greneth's Balance, if monster's health is, lets say 500, then
(500 - 282) / 2 = 109. So you gain 109 health and the monster losses 109 health. So you will have 109 + 282 = 391 health. You foe will have 500 - 109 = 391 health.
This will of course be changed given your base max health, your skill level in those spells, the monster's max health (assuming it is not injured when you use Greneth's) and BR not regenerating you prior to you using Greneth's.
If you drop GwT, then you lose max health and gain life. Of course, your max health will be 888 - GwT 122 = 766. Health of 391 + 244 = 635 + regen.
So your damage won't be massive, but it will fun. Just don't do it to a spark of the titan or a Djinn, they will kill you so fast with their Mark of Rodgert (or what ever its called) or hit you once (Djinn).
But thats the math.
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May 17, 2006, 07:09 PM // 19:09
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#6
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Pre-Searing Cadet
Join Date: Apr 2006
Location: pleasanton, california
Guild: Regal Draconis
Profession: N/Me
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another way?
Quote:
also the post is titled " a funny idea" not "an awesome uberleet build!"
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thank you!!! a big problem with ppl online these days is that they take the game to seriously...its supposed to be fun...i payed 50 bucks to enjoy the game not stress over it and i like the opportunity o have some fun just thinking up some random build.
ok now for build part of this post dont get me wrong im not knockin on Pick Me, who posted before me, but...yeah...and my post is making assumptions as well (like the fact that you have 3 attributes all at max and still have 480 health, and that you won't take more than 120 )
you're going to want to go Rt/N for this build as you have 2 Ritualist attributes being used and it would make the load a little lighter if you could use minor and/or major runes. You also have 2 Necromancer attributes but only one will need points.
your atty set up should be a bit like this
Spawning Power: 0
Channeling: 0
Communing: 12 (10+1 from head wrap+1 from minor rune)
Restoration: 12 (11+1 from minor rune) or (10+2 from a major rune with blood at 11)
Blood Magic: 10 (for these calculations, AtB adds 2 to this atty thus making it 12 wich is the value used in my calcutlations)
Curses:0 (you may have a skill here but not points are necessary for its function)
Death Magic: 0 (you will have a skill here but no points are necessary for its function)
you may wana slap on a Superior Rune of Vigor to off set the -50 hp from the Major Rune of Restoration, i am making the assumption that you will just so i don't have to redo the math but obviously noone is going to spend all that cash just so they can try out a grenths balance build...right?
Your main skills will be as follows
1) Vital Weapon: VW
For 30 seconds, target ally has a Vital Weapon and has +40...148 maximum Health.
2) Awaken the blood: AtB
For 20...39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount
3) Demonic Flesh: DF
Sacrifice 20% max Health. For the next 30...54 seconds, your maximum Health is increased by 80...176.
4) Generous was Tsungrai: GwT
Sacrifice 10% Health. Hold Tsungrai's ashes for up to 15...51 seconds and gain +50...122 maximum Health. When you drop his ashes you gain 100...244 Health.
5) Veratas Aura: VA
Sacrifice 33% of maximum health. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120-264 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you.
and of course
6) Grenth's Balance {Elite}
If target foe has more health than you, you gain half the difference (up to your maximum health), and that foe loses an equal amount.
now you've 2 free slots...feel free to toss a rez in here (perhaps flesh of my flesh)
in order for the numbers to work out as i have them here you must use the spells in the same order as i have them here. Otherwise differences in max hp and thus sacrificed ho will arise.
base health = 480
AtB: change hp=0 change max hp=0 current hp=480 max hp=480
VW: change hp=+148 change max hp=+148 current hp=628 max hp=480
GwT: change hp=+122-94.2 change max hp=+122 current hp=665.8 max hp=750
DF: change hp=+176-225 change max hp=+176 current hp=606.8 max hp=926
VA: change hp=-458.37 change max hp=0 current hp=148.43 max hp=926
so assuming the enemy has 500 health...
500 - 148 = 352
352 / 2 = 176 dmg done
so you can do 176 dmg and heal your self for 176 points which puts you at 324 hp (148 + 176 = 324). you can then heal your self even further by dropping GwT ashes so..
324 + 244 = 568 of 804 hp (you lose the +122 max hp bonus when you drop ashes)
so thats pretty sweet. especially if the enemy has much more than 500 health, say...like...Glint? or any other beefy boss.
if you really wana risk dying you can add on any skill that sacs 10% health before using Grenths Balance. An example with Plauge Sending:
PS: change hp= -138.9 change max hp=0 current hp=9.5 max hp=926
10%*1.5(from AtB) = 15%, .15*926=138.9( you sacrifice 139 of your remaining 148 hp)
the whole process takes about 40 energy and 5 or so seconds depending on how fast you are. (50 energy and 6 or so seconds with PS added)
ok so now for a few inevitable questions...
Why VA?
its function in this build is to sac health not steal minions so you dont need any points in death magic. also it is the only skill other than Blood is Power that sacs 33% hp and you can't use BiP because its an elite skill and can't be on the same bar with another elite
Why PS?
again for the sac not for the ability to remove a condition
Some important notes on the build...
Because of the way in which Grenth's Balance works one may never take more than half of an enemy's hp
make sure you're at full health when you start the chain (or with in 148 points of full health if you don't want to use PS)
make sure your victim is focused on some little morsel other than you
if you die in just a few hits it is not because you fail at life, it is because you sacced your health down to 148 (or 9 if you prefer )
any deviation from the atty set up or from the order of skills used will totally mess up all the calculations
i did this for fun. hope you guys enjoy reading it
Last edited by vekpos; May 17, 2006 at 07:24 PM // 19:24..
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May 20, 2006, 12:29 AM // 00:29
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#7
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Ascalonian Squire
Join Date: May 2006
Profession: N/Rt
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thank you for the math walk through =)
for kicks i went out and tried this with my nec/mesmer (cause she had the skills.)
i used illusion of weakness, and demonic flesh as hp boosts. got myself to 600+.
zapped my life down to 100 hp - was hard to keep it there since i had blood renewal on! and illusion of weakness kept kicking in and healing me.
then grenths balance and i did ~180 to one mob. it would be much easier to do with vital weapon and ashes though. it was almost impossible to get my health that low reliably and the npcs were just not being cooperative.
nevertheless, being able to do ~180-200 every 10 seconds, armor ignoring, while self healing for +300 while doing it is pretty funny. so if i ever get bored i might try to cap grenths on my ritualist.
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